RESET_9999 wrote: ↑Sun Aug 08, 2021 1:16 pm
I have the perfect pitch black room with light absorbent material on walls, ceiling, and floor ( black velvet)
That's a hardcore setup, congrats!
quietvoid wrote: ↑Sat Aug 07, 2021 3:45 pm
chros wrote: ↑Sat Aug 07, 2021 11:10 am
Btw, since you are the DoVi guru (and we know a lot about hdr10), I don't really understand what the min (max) limunance setting does in reality. I don't see the point. Do you know anything about this? Thanks
I'm not sure what min/max you're talking about, in the RPU metadata?
It's usually the measured values for a frame/scene, so that's the dynamic part..
Also, setting the source min and max PQ in the RPU to proper values for limited has an effect.
Now I see down to 78 with 62/3696 (as spec says for profile 7), and 74 with 7/3079
Somehow 7/3079 is also being used in UHD BD.
From the data I can collect with the level 6 metadata (mastering display)..
Max 1000, min 1-10 should be 7/3079.
Max 4000, min 50 should be 62/3696.
RESET_9999 wrote: ↑Sat Aug 07, 2021 7:52 pm
oh wow... it is the first time I can see 66 flashing with a DV black pattern. Usually can only see around 72 flashing
quietvoid wrote: ↑Sun Aug 08, 2021 5:40 am
I'm actually seeing 72 flashing with L2 metadata target for 600 nits, source min/max 7,3079 and L6 metadata MDL 1000,1. That was a generated RPU.
So with MDL 1000 metadata, LG player shows down to 68. Firestick to 72.
So maybe this black level pattern is not really useful, thanks Dolby.
RESET_9999 wrote: ↑Sun Aug 08, 2021 1:16 pm
Nah 66 is clearly visible using the C8 internal player with the 7/3079 sample ... I'm not sure what that means though, I would like to know what Stacey thinks about that.
That's a really interesting finding!
I meant the measured values for a frame/scene in the RPU, but I thought there's a min value as well, but there isn't, only maxCLL and maxFall per frame.
But you now brought up the "Source min and max PQ", what does it mean exactly? And what are those "7/3079" and "62/3696" numbers corresponding to? Which metric? (I bet it's not nits.)
And what is the L1 min_pq/max_pq/avg_pq?
Here all the 3 sources (internal Plex, Oppo, Firestick4k) produces different results with those files
Firestick4k is the best with the 3079 sample (as you said), here I can see 74 flashing, but it cuts everything under it, no matter which picture preset I select.
The brightest source out of all is the internal Plex, 2nd is Oppo, then Firestick at the last place
(Maybe HDMI signal cuts black at certain point as well, not sure.)
quietvoid wrote: ↑Sun Aug 08, 2021 5:40 am
This has been implemented in v0.4.0
You can now generate RPU metadata in v0.4.0, see
documentation
RESET_9999 wrote: ↑Sun Aug 08, 2021 1:16 pm
wow this is great.. thank you works great... so much easier than before!!!!
...
BTW, I watched two p8 injected DV movies this weekend. Not a single issue. works just perfect. really amazing work man!!!
Indeed, You have created an amazing, useful tool, thank You!
E.g. now we can easily create DoVi test patterns out of our HDR10 ones
Here's the previously posted
DP p8.1 DoVi banding sample (05-2160p_23fps_dovi_p81-dp_s02e03_banding.ts) with generated RPU (I measured the maxFALL with madvr's madmeasure):
Code: Select all
{
"length": 1000,
"target_nits": 1000,
"level6": {
"max_display_mastering_luminance": 1000,
"min_display_mastering_luminance": 1,
"max_content_light_level": 1000,
"max_frame_average_light_level": 67
}
}
What is the "target_nits" for? (for L2 target_max_pq?) Is it in nits? If so, can we use any value here? (e.g. 2435)
Initially I used 600 (as
in your sample), but the result didn't "pop", after that I did it with 1000 and it's much better this way.
So, if you also agree, then this value needs to be changed in your sample as well.
quietvoid wrote: ↑Sun Aug 08, 2021 3:15 pm
I just tried the S&M benchmark with generated Dolby Vision and it looks the exact same as the TV-led vs player-led comparison.
That's probably because the trim passes aren't present, so saturation is wrong.
RESET_9999 wrote: ↑Sun Aug 08, 2021 5:53 pm
So the LLDV bug is caused by the player not sending the correct trim pass when it's decoding DV?
quietvoid wrote: ↑Sun Aug 08, 2021 6:11 pm
I think Stacey mentioned that the L2 metadata was ignored, and that's what causes the image to be worse.
I guess you meant the 10.000 nits SM version.
Nice finding, again! But what is a trim pass in DoVi world and what is it used for? (I saw it in the RPU as well.)