First let me say I am loving the software and its simplicity.
Issue:
I currently and using two optical drives, LG and Buffalo. The problem I am running into is while the discs are ripping I launch a game (League of Legends) and the client does not load while MKV is open and working. The speed drops very low and the remaining time increases. As soon as I stop the drive or remove the disk the game loads as intended. Once the game launches, I can restart the drive and continue. What in Make MKV would stop the game from launching? Please note while playing a movie in the drive there is no impact on the game.
Computer:
AMD Ryzen 9 3900X 12 core
64 GB Ram
64 bit Windows
League: Up to date and been reinstalled multiple times V10.9
MakeMKV uses a lot of disk/network bandwidth. It will also allocate (usually) .25-.5 gigabyte of RAM per instance for write buffering, to allow for slow disk writes.
That said, I can run two instances of MakeMKV on a relatively slow (by today's standards) i5 processor, and run a copy of handbrake encoding MKV files, without "stopping" response on that machine. I don't try to run CPU-intensive games, however; handbrake alone can run the CPU up to 100% easily. This is with all reads/writes going to a NAS, rather than local disks.
What happens if you load the game first, THEN start MakeMKV? It may just be that the game requires a lot of disk reads to initialize, and the local disk controller is overwhelmed.
I have been able to reproduce this problem. Its funny because by pure chance, I got Windows and MakeMKV installed in C:, League of Legends in D: and MakeMKV is remuxing to E, all of them SSDs, so it gets the IOPS suspicion out of the equation. It looks like a software error. The game sometimes crashes, dumping its memory to a file, and sometimes just hangs. No other game has behaved like this while remuxing.
RangerEnn wrote: Sun Apr 07, 2024 7:23 pm
I have been able to reproduce this problem. Its funny because by pure chance, I got Windows and MakeMKV installed in C:, League of Legends in D: and MakeMKV is remuxing to E, all of them SSDs, so it gets the IOPS suspicion out of the equation. It looks like a software error. The game sometimes crashes, dumping its memory to a file, and sometimes just hangs. No other game has behaved like this while remuxing.
i dont think its caused by the ssd i think its caused by the games pining the optical drive to check whats on there and makemkv is already using it causing it to hang