Night at the Museum 3 Secret of the Tomb bd+ code processed

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hyjack90
Posts: 5
Joined: Wed Mar 11, 2015 2:40 am

Night at the Museum 3 Secret of the Tomb bd+ code processed

#1 Post by hyjack90 » Wed Mar 11, 2015 2:53 am

bd+ code processed but no futs were obtained for Night at the Museum 3 Secret of the Tomb

dump file is 2.8 mb will not upload to you

Woodstock
Posts: 10323
Joined: Sun Jul 24, 2011 11:21 pm

Re: Night at the Museum 3 Secret of the Tomb bd+ code proce

#2 Post by Woodstock » Wed Mar 11, 2015 5:34 am

Email the file to svq@makemkv.com

Usually when you get that error message, the activity window will give you the email address to send it to, along with the name/path of the file generated.

wildspirit97
Posts: 12
Joined: Tue Feb 03, 2015 10:16 pm

Re: Night at the Museum 3 Secret of the Tomb bd+ code proce

#3 Post by wildspirit97 » Wed Mar 11, 2015 4:40 pm

It seems to work now, thank you

ripitagain
Posts: 9
Joined: Tue Apr 07, 2015 7:52 pm

Re: Night at the Museum 3 Secret of the Tomb bd+ code proce

#4 Post by ripitagain » Tue Apr 07, 2015 8:37 pm

I'm having the same issue. The correct FUTs is not being obtained. I'm currently using 1.9.2

I've tried to attach the dump file here but get the following error "Sorry, the board attachment quota has been reached."

I've also tried sending it via Gmail which won't allow the attachment because the Dump contains a file type Gmail doesn't like. I've also tried Outlook.com which sends back "Delivery to the following recipients failed."

Woodstock
Posts: 10323
Joined: Sun Jul 24, 2011 11:21 pm

Re: Night at the Museum 3 Secret of the Tomb bd+ code proce

#5 Post by Woodstock » Tue Apr 07, 2015 10:06 pm

The alternative is to upload the file to one of the free file sharing sites, and send Mike the link to the file.

I can't make any recommendations on which one to use, though, because I've never had to.... having your own web servers has its advantages.

ripitagain
Posts: 9
Joined: Tue Apr 07, 2015 7:52 pm

Re: Night at the Museum 3 Secret of the Tomb bd+ code proce

#6 Post by ripitagain » Tue Apr 07, 2015 11:23 pm

Stupid simple idea, should have thought of it. I sent the dump to Mike via link.

Thanks,

rjrj2000
Posts: 1
Joined: Wed Apr 08, 2015 1:18 am

Re: Night at the Museum 3 Secret of the Tomb bd+ code proce

#7 Post by rjrj2000 » Wed Apr 08, 2015 1:24 am

same problem here. sent dump to mike

eloquor
Posts: 1
Joined: Wed Apr 08, 2015 4:10 pm

Re: Night at the Museum 3 Secret of the Tomb bd+ code proce

#8 Post by eloquor » Wed Apr 08, 2015 4:18 pm

Guessing you don't require any more dumps, or do you want more?

Same issue with the message, which still allows you to rip but the resulting file is fragmented and blotchy.
This is in version 1.9.2 for windows.

Thanks

WAYFLIX
Posts: 140
Joined: Fri Jun 27, 2014 11:59 pm

Re: Night at the Museum 3 Secret of the Tomb bd+ code proce

#9 Post by WAYFLIX » Wed Apr 08, 2015 6:50 pm

I sent my dump yesterday. (that sounds funny)

WAYFLIX
Posts: 140
Joined: Fri Jun 27, 2014 11:59 pm

Re: Night at the Museum 3 Secret of the Tomb bd+ code proce

#10 Post by WAYFLIX » Sun Apr 12, 2015 2:02 am

It's working now....2 mpls's. Anyone know the correct one?

ripitagain
Posts: 9
Joined: Tue Apr 07, 2015 7:52 pm

Re: Night at the Museum 3 Secret of the Tomb bd+ code proce

#11 Post by ripitagain » Mon Apr 13, 2015 11:45 pm

The correct FUTs is being queued via 128.svq. Thanks Mike

mapper55
Posts: 1
Joined: Fri Apr 17, 2015 11:41 am

Re: Night at the Museum 3 Secret of the Tomb bd+ code proce

#12 Post by mapper55 » Fri Apr 17, 2015 11:49 am

New to the board so I hope this is the right location for this question. I got the BD+/FUT message but no real errors were generated. I ripped both titles and there were no error messages. so I didn't save the log to send. When I try to play either of the files they play as if they are corrupt. Lots of pixelation. Is this the same issue? Can anyone successfully rip this disk? I'm using a registered version of MakeMKV, version number 1.9.2.

Woodstock
Posts: 10323
Joined: Sun Jul 24, 2011 11:21 pm

Re: Night at the Museum 3 Secret of the Tomb bd+ code proce

#13 Post by Woodstock » Fri Apr 17, 2015 2:10 pm

http://www.makemkv.com/svq/

Basically, the "No FUT" error says that the fix-up table needed to get rid of the pixelation you're seeing could not be built.

Make sure you have allowed MakeMKV to check for updates, because an SVQ has already been created for Night at the Museum 3. This is in the Preferences menu, on the General tab.

If you're asking about another title, you will need to submit the BD+ file that was created during the rip process for analysis.

horkonpon
Posts: 20
Joined: Thu Nov 20, 2014 4:19 pm

Re: Night at the Museum 3 Secret of the Tomb bd+ code proce

#14 Post by horkonpon » Wed May 06, 2015 4:58 pm

Hi,

I have the same error when I try to rip this BR. I use MakeMKV for Mac OS X

This is the content of the MakeMKV_log.txt:

Code: Select all

Debug log started at Sun May  3 19:08:19 2015 , written by MakeMKV v1.9.2 darwin(x86-release)
Using 524544KB for read cache.
001005:0000 MakeMKV v1.9.2 darwin(x86-release) comenzado
001004:0000 Registro de depuración habilitado. El registro se guardará en /Users/MacPro 1/MakeMKV_log.txt
002014:0000 Abierta la unidad óptica "DVD+R-DL HL-DT-ST DVD-RW GH41N PQ06" en modo DASPI v1.5.
002014:0000 Abierta la unidad óptica "BD-ROM Optiarc BD ROM BC-5500S4 1.Va" en modo DASPI v1.5.
005072:0000 Haciendo backup del disco en la carpeta "/Volumes/Películas/backup/Night at the Museum 3"
DAFD=PAAAADAAAAEABDQEEAQEEAQ==
DCE=yjf3uMhmWdmVdjDM/Ez87ggTKL0PI9YKB8FgqDr32iVvwKg2lQzC6RUbKzbrErQH+n4suhY0LFcM24ulvDCCoL5FkaX9jTUrz9jToO9it5rGZFCcKtyzF2+N3k78TomV+Lds8//xs28YOQa+P5hF+WMjCnsPCjldGg==
003317:0000 Cargado(s) 104 archivo(s) SVQ
003326:0000 Procesado código BD+. Por favor espere, esto puede llevar varios minutos
003324:0000 Procesando código BD+ usando el SVQ genérico de builtin/00000.svq
SVQ: generic005 builtin/00000.svq
001003:0020 DEBUG: Code 0 at r0gX^#|e!Af[/"0e^_:213132422
001003:0020 DEBUG: Code 0 at r0gX^#|e!Af[/"0e^_:213132422
001003:0020 DEBUG: Code 0 at r0gX^#|e!Af[/"0e^_:213132422
001003:0020 DEBUG: Code 0 at r0gX^#|e!Af[/"0e^_:213132422
003332:0000 Archivo de volcado de BD+ grabado como /Users/MacPro 1/.MakeMKV/dump_Noche_en_el_museo_El_secreto_del_fara_n_5B466EA15EF973C2.tgz
003327:0404 Se procesó el código BD+ pero no se obtuvieron FUTs. Probablemente ocurrirán errores
005085:0000 Se ha cargado el contenido de la tabla hash, se verificará la integridad de los archivos M2TS.
005070:0080 Backup completado
005081:0104 Backup completado.
Application exited at Sun May  3 21:42:59 2015
I have allowed MKV to check for updates but it seems not to update:

Image

I have the same problem when I try to rip the BR Maze Runner.

Can I update the SVQ manually?

What kind of file do you need to make the SVQ? The TXT file or the TGZ file?

Thanks in advance
Alberto

Woodstock
Posts: 10323
Joined: Sun Jul 24, 2011 11:21 pm

Re: Night at the Museum 3 Secret of the Tomb bd+ code proce

#15 Post by Woodstock » Wed May 06, 2015 6:43 pm

If your Mac has the firewall software enabled (and it really always should), you need to make sure it is set to allow the makemkv program to access the makemkv.com server.

One test of this is if MakeMKV gives you messages about updating to a newer version when they're released. Did it tell you last month that 1.9.2 was out?

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