Manixx2020beyound wrote:HarperVision wrote: Thu Apr 08, 2021 2:37 am
It only appears to brighten the image because it is now properly tone mapping the output to the display’s reported capabilities such as peak luminance, instead of sending 1,000 nit content to a display with less than that luminance available while using a static PQ curve, making the luminance levels fall in the incorrect place, making the scene darker than it should be.
In other words, what’s supposed to be at say digital 10 bit code 150 is now at that proper level, whereas before it was artificially being crushed and lowered to all 1,000 nits into say a 200 nit static container.
azreil24 wrote:All Sony players convert everything to DV if you have the DV option activated. It sounds cool, but it isn't as it sends SDR content in DV container and messes up the colors and everything. At least that's how it works with discs and the reason I sold it, as I was tired of having to manually activate DV based on movie.
This is incorrect if the display maps the colors and dynamic range as it should. If it doesn’t that’s on the display you’re using, not the player.
Colors within any of the color gamuts will be completely identical whether they be Rec709, DCI-P3 or BT2020, up to each of their limits of course. So putting a Rec709 source into a wider P3 or BT2020 container
should look and display identically when the gamuts are mapped properly since Rec709 is smaller than either of those wider gamuts. It’s not supposed to stretch the colors at all and if it does then your display is doing it wrong, not the source.
I have both an X700 and an X800M2 as well as an AppleTV 4K and they don’t have any of the issues reported with my displays because they map the signal correctly.
So, sending the natural movie peek 1000 nit brightness should clear up the artificial crushing of the blacks
Instead of the oled peek 700nit display.
Will test that method now again.
No I think you have it reversed and are thinking in the same terms as @RESET_9999.
If you send 1,000 nit peak, non-tone mapped source into a display that only has 700 nits total brightness/luminance available it will pretty much do one of three things, depending on the manufacturer and what they’ve decided to implement. It will either:
1. Display the source signal up to 700 nits and clip everything from 700-1,000 nits.
2. Display the source signal by compressing all of the 1,000 nit luminance into the 700 nits available. This is what makes the image darker because all the levels are lowered by ~30%, as RESET_9999 is seeing. This is how displays did it when HDR was first a thing and everyone complained that they hated HDR because it was “too dark”.
3. Display the source signal by tone mapping to the available peak luminance of the display, in this case 700 nits, but the key to this is maintaining the diffuse white level while tone mapping, which is basically leaving all the main picture information in essentially the “SDR” range (initially ~100 nits but now they’re mastering at 203 nits) and then only tone mapping everything above that level, known as the specular highlights (the sun, explosions, fire, lights or the sun glinting off of chrome, bright spotlights, etc.). This is what gives HDR video the more realistic look and feel compared to SDR, which can’t resolve specular highlights while maintaining detail in the low APL (dark) scenes.
So what I was trying to convey, probably confusingly in my prior post, was that what RESET_9999 was seeing wasn’t just “the image getting brighter” when tone mapping regular HDR10 to DV. He was seeing option 2 above (native HDR without tone mapping on a lower nit display) vs an image with its proper tone mapping and levels implemented with the amazing Dolby Vision processing which is option 3 above, so to him it just “looked brighter”, but in actually he was finally seeing it correctly displayed as it was mastered.